About LuckHop

About LuckHop

A little game. A little luck. Clear rules.

LuckHop is a free daily visual challenge. Eligible players can complete a challenge to earn entry into prize draws supported by a shared global prize pool.

Product Rules Version1.0
Effective Date2026-09-22
Fairness StatusPublicly verifiable · Base N+2
Open page contents
01
A free daily challenge

What LuckHop is

LuckHop is a free daily visual challenge game. Complete the assigned spot-the-difference challenge to earn a draw entry for that Participation Day. LuckHop does not sell draw entries. Purchases, deposits, extra ad clicks, or fees do not improve a player's odds.

The shared global prize pool supports eligible prizes. It is not a gambling account, investment, savings product, or user-owned wallet. Players cannot fund the pool to receive more chances.

Free participation does not guarantee a prize or any financial return.

02
One clear daily path

How it works

Each Participation Day follows the same server-authoritative path.

  1. 1Enter LuckHop
  2. 2Receive the free daily challenge
  3. 3Find the differences within 40 seconds
  4. 4Earn a valid entry for that day
  5. 5Start the draw and lock a future block
  6. 6Prize or no prize
  7. 7Next Participation Day
03
40 seconds

The daily challenge

Eligible players receive one free challenge per Participation Day. The current challenge time is 40 seconds, and completion is confirmed by the server.

After a first failure, an available designated rewarded ad may voluntarily be completed to unlock at most one extra challenge. The second challenge uses the other approved version in that Daily Challenge Pack.

1

free daily challenge

+1

optional ad revive challenge

Max. 1

valid daily draw ticket

The second challenge is another chance to pass, not a second draw ticket.

04
Completing a challenge is not a win

Draw eligibility

After a valid completion, the server checks the anonymous participant, device daily limit, and challenge record. A daily draw ticket and Draw button appear only after those checks pass.

Each valid identity and device can draw at most once per Participation Day. A rewarded ad does not directly create a ticket or add weight to an existing ticket.

Production Participation Days currently use UTC and reset unused daily participation allowances at 00:00 UTC. A draw already started continues with its originally locked target block.

05
An internal USD prize ledger

Global Prize Pool

LuckHop uses one USD-accounted prize pool for eligible participants in supported regions. “Global” means supported regions share the pool system; it does not mean every jurisdiction has unconditional prize eligibility.

The homepage shows the available ledger balance. It is not a user balance, deposit, investment, or jointly owned wallet.

Platform funding

Owner-recorded launch or operating funds.

Advertising revenue

Confirmed eligible net revenue may be credited under a versioned policy. Estimates, invalid traffic, refunds, and adjustments are not available funds.

Sponsor funding

Owner-recorded partner funds specifically designated for player prizes.

A fixed public percentage of ad net revenue has not been approved, so no percentage is stated here.

06
Available · Reserved · Paid

Pool and prize allocation

Available Pool is not yet assigned to a winner. Reserved Prizes are valid winnings locked for a winner but not yet paid. Paid Prizes are completed historical payments.

The current system does not spend the whole pool each day and has no fixed Draw Budget or Prize Count. Every ticket resolves independently against published tier weights. A winning amount is the published tier share of the available pool at settlement, rounded down to cents.

A win moves its amount from Available to Reserved exactly once. Payment releases Reserved into Paid and never deducts Available a second time. A failed or pending payment leaves the liability reserved.

07
Lock first, then wait for a future block

Draw rules

When a player starts a draw, the server records the latest sealed Base mainnet block N and fixes N+2 as the target together with the ticket and rule version. An unused ticket expires when its Participation Day ends.

After N+2 is produced, two independent Base RPC endpoints must agree on its hash and timestamp. The public block hash, stable ticket identity, target block, and rule version then enter a deterministic SHA-256 calculation.

The platform cannot swap the target block or rule for that ticket after seeing the result.

08
Published weights

How odds work

The current model does not draw a fixed W winners from N participants, so W/N does not apply. Every valid ticket uses the same published rule and independently lands in a range from 0 to 999,999,999.

A tier's theoretical probability is its published weight divided by 1,000,000,000. No-prize outcomes also have a published weight. Live participant count does not change a ticket's weight; only a newly published rule, effective before a later draw, can change later odds.

Same rule

Tickets under one active rule use the same tier weights.

Independent result

Each ticket combines its stable identity with the future block hash.

No manual selection

A fixed algorithm maps the digest into the result range.

The published rule shown before a draw is authoritative for that draw.

09
Publicly verifiable

How fairness works

Production draws currently provide precommitment, a public randomness source, deterministic replay, and a public receipt. Verifiable means anyone can recalculate the result from the receipt. It does not claim that a block producer can never exert influence under any assumption.

  1. 1Rule version, ticket, and Base N+2 target are committed
  2. 2Base mainnet produces the N+2 block hash
  3. 3Two independent RPCs agree on hash and timestamp
  4. 4A fixed SHA-256 algorithm creates the result bucket
  5. 5The public receipt reveals inputs, digest, bucket, tier, and pool snapshot

Rules before results. Public randomness. The same inputs reproduce the same output.

10
Public records

Historical results

The winners page exposes only approved public nicknames, prizes, and status. It never exposes payout addresses. A started draw can also produce a shareable receipt with target block, block hash, digest, result bucket, rule version, and pool snapshot data.

The winners list does not replace an individual receipt, and past results do not predict future results.

View winners
11
Reserve first, then review and pay

Claiming a prize

A winning amount is immediately reserved from the available pool. The winner submits a nickname, Base or BSC, and a recipient address. No login, wallet connection, or ownership signature is required, and the address does not prove a unique identity or ownership.

An operator currently reviews the claim, manually transfers USDT outside LuckHop, and records the payment reference and attestation in the Admin audit trail. The nominal product rule is 1 USD of prize to 1 USDT payout; this is not a guarantee of USDT's market value.

  1. 1RESERVED · prize liability locked
  2. 2PENDING_REVIEW · claim details under review
  3. 3PAYMENT_RECONCILING · manual payment and records reconciled
  4. 4PAID · payment record completed

The network and token contract must match the supported configuration published at claim time. Blockchain transfers are generally irreversible.

12
Ads do not decide winners

Ads and revives

Display ads, ad clicks, and draw results are independent. Clicking or repeatedly clicking an ad does not improve odds or create more tickets. Ads do not cover or interrupt active gameplay.

After a first failure, completing the designated rewarded ad can unlock at most one extra challenge. VPNs, proxies, ad blockers, regional inventory, or third-party outages may make it unavailable. The first free challenge remains available, while the revive may not be.

13
Protecting fair participation

Anti-abuse

The server may use anonymous identity, device signals, session data, duplicate participation, unusual completion speed, automation, request tampering, duplicate claims, and other risk signals to decide whether participation is valid. One device can draw at most once per Participation Day, including after changing browser or using private mode.

Anti-abuse excludes unfair participation; it does not choose winners. Internal thresholds, device signal details, and detection algorithms remain private to prevent evasion.

14
Eligibility depends on local rules

Age and regions

Game content may be available more broadly, while prize eligibility is limited by location, local law, the applicable minimum legal age, supported regions, and available payout capability. The formal age threshold and country list still require business and legal approval.

Reasonable age, identity, or eligibility information may be requested at claim time if required by law or payout policy. The rules published when claiming will govern.

Void where prohibited.

15
Know before you play

Risk disclosures

LuckHop is designed to keep rules and records clear, but participation still includes these limits and risks:

  • Completing a challenge may earn eligibility; it does not guarantee a prize. Draws include randomness.
  • Past wins do not predict future results. Odds follow the tier weights published for that draw.
  • Network interruptions may affect challenge submission. Third-party ads may fail because of region, VPN, proxy, or ad blocking.
  • Abusive participation may be invalidated, and some jurisdictions may prohibit prize participation.
  • A claim may require applicable identity or eligibility checks. Tax duties vary by the winner's location; formal details still require a business decision.
  • The pool is not a user deposit. LuckHop is not an investment and promises no financial return.